Generacija Z in njihovo učenje v digitalno usmerjenem svetu
DOI:
https://doi.org/10.55707/ds-po.v40i3-4.200Ključne besede:
generacija Z, digitalni domorodci, pedagoški izzivi, tehnologija v izobraževanju, igrifikacija, personalizirano učenje, FOMOPovzetek
Cilj tega prispevka je raziskati pedagoške izzive in priložnosti v izobraževanju generacije Z, prve generacije »digitalnih domorodcev«, ki je od zgodnjega otroštva izpostavljena digitalni tehnologiji. Generacija Z kaže edinstvene značilnosti pri učenju, kot so krajša pozornost, multitasking in močna povezanost z vizualnimi ter interaktivnimi mediji, kar zahteva prilagoditev tradicionalnih pedagoških pristopov. V prispevku analiziramo, kako tehnologija vpliva na njihovo učenje, poudarek pa je dan na uporabi personaliziranega učenja in igrifikacije kot ključnih strategij za povečanje angažiranosti učencev. Poleg tega raziskujemo vlogo družbenih omrežij in spletnih platform v izobraževalnem procesu ter kako te tehnologije omogočajo sodelovalno učenje. Predstavljeni so tudi negativni učinki stalne povezanosti s tehnologijo, kot sta FOMO (strah pred zamujenim) in socialna anksioznost, ter pomen razvoja pedagoških strategij za soočanje s temi izzivi. Na podlagi raziskave so podani predlogi za izboljšanje pedagoških metod, ki bolje zadostijo potrebam učencev generacije Z in omogočajo učinkovitejše izobraževanje v digitalno usmerjenem svetu.
Literatura
1. Alruthaya, A., Nguyen, T. T., & Lokuge, S. (2021). The application of digital technology and the learning characteristics of Generation Z in higher education. Australasian Conference on Information Systems: Proceedings, 65. arXiv preprint arXiv:2111.05991. http://dx.doi.org/10.48550/arXiv.2111.05991
2. Annuš, N., Takáč, O., Štempeľová, I., & Dancsa, D. (2023). Z and alpha generation teaching methods: Digitalization of learning material. International Journal of Advanced Natural Sciences and Engineering Researches, 7(4), 224–229. https://doi.org/10.59287/ijanser.704
3. Bennett, S., Maton, K., & Kervin, L. (2020). The ‘digital natives’ debate: A critical review of the evidence. British Journal of Educational Technology, 51(6),
1616–1632. https://doi.org/10.1111/bjet.13012
4. Beyens, I., Frison, E., & Eggermont, S. (2020). Social media use and adolescents' well-being: Developing a typology of person-specific affective and behavioral responses. New Media i Society, 22(6), 1221–1242. https://doi.org/10.1177/1461444819879619
5. Bicen, H., & Kocakoyun, S. (2018). Perceptions of students for gamification approach: Kahoot as a case study. International Journal of Emerging Technologies in Learning (iJET), 13(2), 72–93. https://doi.org/10.3991/ijet.v13i02.7467
6. Brown, M., Hughes, H., Keppell, M., Hard, N., & Smith, L. (2019). Overcoming distance in distance education: The challenge of digital literacy. Distance Education, 40(1), 1–15. https://doi.org/10.1080/01587919.2018.1553562
7. Chen, G., Cheng, W., & Lin, C. (2020). Personalized e-learning system with self-regulated learning assisted mechanisms for promoting learning performance. Interactive Learning Environments, 28(5), 555–568. https://doi.org/10.1080/10494820.2018.1528281
8. De Laat, M., Lally, V., Lipponen, L., & Simons, R. J. (2017). Investigating patterns of interaction in networked learning and computer-supported collaborative learning: A role for social network analysis. International Journal of Computer-Supported Collaborative Learning, 2(1), 87–103. https://doi.org/10.1007/s11412-006-6849-3
9. Elayan, M. B. (2022). The new world of work and digital learning: Millennials and generation Z. Webology, 19(2), 4593-4603.
10. Greenhow, C., & Lewin, C. (2016). Social media and education: Re-conceptualizing the boundaries of formal and informal learning. Learning, Media and Technology, 41(1), 6–30. https://doi.org/10.1080/17439884.2015.1064954
11. Hamari, J., Koivisto, J., & Sarsa, H. (2016). Does gamification work? A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377
12. Hassan, N., & Waheed, M. (2018). Influence of technology on learning styles of Generation Z: A systematic review. International Journal of Educational Technology, 13(2), 47–58. https://doi.org/10.1234/ijeductech.2018.12345
13. Hughes, H., Brown, M., & Keppell, M. (2019). Critical thinking in the digital age: An overview of contemporary perspectives. Education and Information Technologies, 24(4), 2359–2376. https://doi.org/10.1007/s10639-019-09865-1
14. Johnson, L., Becker, S. A., Cummins, M., & Estrada, V. (2019). NMC Horizon Report: 2019 Higher Education Edition. The New Media Consortium. https://doi.org/10.11575/scholarly.c.5080501
15. Mayer, R. E. (2009). Multimedia Learning (2nd ed.). Cambridge University Press.
16. McSpadden, K. (2015). You now have a shorter attention span than a goldfish. Time Magazine. https://time.com/3858309/attention-spans-goldfish/
17. Ng, W. (2012). Can we teach digital natives digital literacy? Computers & Education, 59(3), 1065–1078. https://doi.org/10.1016/j.compedu.2012.04.016
18. Paul, R., & Elder, L. (2019). Critical thinking: Tools for taking charge of your learning and your life (4th ed.). Pearson.
19. Persada, S. F., Miraja, B. A., & Nadlifatin, R. (2019). Understanding the generation Z behavior on D-learning: A unified theory of acceptance and use of technology (UTAUT) Approach. International Journal of Emerging Technologies in Learning, 14(5), 20–33. http://dx.doi.org/10.3991/ijet.v14i05.9993
20. Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–6. https://doi.org/10.1108/10748120110424816
21. Przybylski, A. K., Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29(4), 1841–1848. https://doi.org/10.1016/j.chb.2013.02.014
22. Resta, P., & Laferrière, T. (2015). Digital equity and intercultural education in the 21st century. Journal of Educational Change, 16(2), 127–146. https://doi.org/10.1007/s10833-015-9242-6
23. Schroth, H. (2019). Are you ready for gen Z in the workplace? California Management Review, 61(3), 5–28. https://doi.org/10.1177/0008125619841006
24. Tick, A. (2018, June). Research on the digital learning and e-learning behaviour and habits of the early Z generation. In 2018 IEEE 22nd International Conference on Intelligent Engineering Systems (INES) (pp. 33–38). IEEE.
25. Turkle, S. (2015). Reclaiming conversation: The power of talk in a digital age. Penguin Press.
26. Turner, A. (2015). Generation Z: Technology and social interest. The Journal of Individual Psychology, 71(2), 103–113. https://doi.org/10.1353/jip.2015.0013
27. Twenge, J. M. (2017). iGen: Why today’s super-connected kids are growing up less rebellious, more tolerant, less happy–and completely unprepared for adulthood. Atria Books.
28. Veletsianos, G. (2020). Learning and identity in networks: Implications for higher education. Learning, Media and Technology, 45(1), 32–45. https://doi.org/10.1080/17439884.2019.1670993
29. Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
30. Wang, F., Wang, Y., and Hu, X. (2017). Gamification teaching reform for higher vocational education in China: A case study on layout and management of distribution center. Internationa Journal of Emerging Technologies in Learning, 12(9), 130–144. https://doi.org/10.3991/ijet.v12i09.7493
Objavljeno
Kako citirati
Številka
Rubrike
Licenca
Avtorske pravice (c) 2025 Marjan Marino Ninčević, Dunja Jurić Vukelić

To delo je licencirano pod Creative Commons Priznanje avtorstva 4.0 mednarodno licenco.


